Blog

Depth is all you need: how Antithesis crushes Gradius
Antithesis' ability to play like a computer, not a human being, is central both to finding bugs and beating side-scrolling shooters.

Crushing Castlevania with Antithesis
Castlevania's greatest challenge, three spiked ceilings, present a window into how Antithesis can work through barriers in real software.

Solving Zelda with the Antithesis SDK
The Legend of Zelda features a non-linear open world, which makes it exceptionally difficult for artificial agents to master. But with judicious use of the Antithesis SDK, we not only beat it but find lots of bugs along the way.

How Antithesis finds bugs (with help from the Super Mario Bros.)
Can solving Super Mario Bros. help solve your distributed systems issues?

Antithesis announces Artificial General 8-bit Intelligence (AG8I)
Antithesis system goes online, removing human decisions from software testing. It begins to learn rapidly and becomes self-aware.