a(), b(), and c(). Suppose that test c() is ineffective, and rarely or never provokes interesting behavior in your system. If you use an SDK random function to decide which test to run, then over time Antithesis will learn that inputs which result in c() running are less fruitful, and will not provide them as often. But it is much easier to learn this if you tell Antithesis that you are making a choice between three options, as opposed to requesting a 64-bit number and computing its value modulo 3.
A corollary of this is that you should never take inputs returned by SDK random functions and use them to seed your own RNG, or store them to make a decision later. Either one of these anti-patterns makes it harder for Antithesis to learn to control your software, and defeats the purpose of using the SDK.